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About Varied / Hobbyist VexUnknown Recent Activity
Deviant for 7 Years
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Alas del Canon by Blackpassion777 Alas del Canon :iconblackpassion777:Blackpassion777 466 19 Winds Whisper by GelangweilterToaster Winds Whisper :icongelangweiltertoaster:GelangweilterToaster 272 32 lamb of god by RealTense lamb of god :iconrealtense:RealTense 701 19 Diffraction by VentralHound Diffraction :iconventralhound:VentralHound 108 5 Ichi No Torii by tatiilange Ichi No Torii :icontatiilange:tatiilange 517 7 It came from the depths (commission) by ThemeFinland It came from the depths (commission) :iconthemefinland:ThemeFinland 220 3 Ring of Polymorph by AedenSolus Ring of Polymorph :iconaedensolus:AedenSolus 2 2 Omnisciens by cryptarcane Omnisciens :iconcryptarcane:cryptarcane 2 0 Gryphon Tarot: 2 Suite by silvermoonnw Gryphon Tarot: 2 Suite :iconsilvermoonnw:silvermoonnw 20 0 Alba by Saebira Alba :iconsaebira:Saebira 108 9 C:. Bad timing by Remarin C:. Bad timing :iconremarin:Remarin 4,316 138 Soul Keeper by JoJoesArt Soul Keeper :iconjojoesart:JoJoesArt 3,540 107

Newest Deviations

Goodbye to a moon by Vexorum Goodbye to a moon :iconvexorum:Vexorum 0 3 Break Out - Opening Cut by Vexorum Break Out - Opening Cut :iconvexorum:Vexorum 0 3 Best Vexorum Growth by Vexorum Best Vexorum Growth :iconvexorum:Vexorum 0 0 Anomalous Stellar Matter by Vexorum Anomalous Stellar Matter :iconvexorum:Vexorum 2 0 Airline by Vexorum Airline :iconvexorum:Vexorum 3 2 Run! by Vexorum Run! :iconvexorum:Vexorum 0 0 Escape Velocity by Vexorum Escape Velocity :iconvexorum:Vexorum 1 3 Awaken by Vexorum Awaken :iconvexorum:Vexorum 3 2 Highspire preview 2 by Vexorum Highspire preview 2 :iconvexorum:Vexorum 1 2 Made of Space by Vexorum Made of Space :iconvexorum:Vexorum 3 3 Vex At The Gate by Vexorum Vex At The Gate :iconvexorum:Vexorum 3 8 Iron Mountains by Vexorum Iron Mountains :iconvexorum:Vexorum 3 0 Gifts by Vexorum Gifts :iconvexorum:Vexorum 2 4 Serpent and Apple by Vexorum Serpent and Apple :iconvexorum:Vexorum 7 9 Fighter and Guardian by Vexorum Fighter and Guardian :iconvexorum:Vexorum 1 7 Fight the Future by Vexorum Fight the Future :iconvexorum:Vexorum 1 2

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Vexorum's Profile Picture
Vexorum
Vex
Artist | Hobbyist | Varied
I'm on
Telegram: vexorum
Discord: vexorum#7664
Skype: Vexorum
Youtube: vexorum
Patreon: vexorum
Twitter: vexorum
Hi!
It's been a while since you've had an update from me. I could complain about being too busy. But instead I'd rather tell you about what creative activities I've been doing. Most, hopefully all of these projects will be coming your way at some point. So let's have a look.

[Break Out] (Formerly "Boxed")
Opening cut: youtu.be/71rgDLNNVkI
Vexorum frees Andre from a cage inside a castle. What could possibly go wrong?
The animating is finished. The render is done for about 40%. But my render system is idle! I've commissioned a professional artist to create the scene destruction effects for the later parts of the animation. I'm waiting for those to be implemented. Then the render can continue. After the rendering is finished, I'll have to obtain some sounds. It seems I'll have to do this work myself. I'll attempt to do a better job than I did on my previous videos. I think the project will be released in two parts. They'll be released to Patreon supporters first, as usual. (I will let everyone know as soon as they go up!) Additionally, I'm thinking about cooking up a Patreon-only bonus. During animating, it often happens that I think a segment of animation looks very nice from a certain angle. But then I can't fit that angle into the final video. I'm thinking I'll collect all those alternative-angle segments and compile them into a bonus video.

[Patreon Thank-You Videos]
Preview image: vexorum.deviantart.com/art/I-m…
Patreon gives you the option of displaying a thank-you video whenever support is pledged. I'm working on short thank-you videos for each of my 4 levels of support. I'm trying to make the video look like gameplay footage. The player (in first person) walks up to a dragon NPC (yours truly) and opens a dialog window. Depending on the level of support, a different dialog plays, and a different closing animation results. I like this idea... I really hope it'll come out as neatly as it appears in my imagination, lol.

[World Defense]
Preview image: vexorum.deviantart.com/art/Wor…
Live environment: vexorum.com/WorldDefense/index… (Not actually playable. Just runs down a simple scenario.)
I've been building a game. The idea for this one is an only-running online multiplayer game where you build and protect your settlement, discover and interact with other players, and encounter unusual creatures with unusual abilities. I know it doesn't look like much. (And the live environment is several releases behind on the current codebase.) But the engine and infrastructure are shaping up quite nicely. Once the game engine is coded out, it should just be a matter of putting in the gameplay, and swapping in some nice models and storylines. Needless to say this is not a project I plan to finish in 2018.

[Echo]
Preview image: (Nude warning) vexorum.deviantart.com/art/Ech…
I've been getting this model rigged and ready for animation. Once again I have called for help. Sure I could do it all by myself in a month or two. But I've heard there are tools and skilled people who can rig humans much faster. So why not save the time? I've got a few ideas for future animations with this lady. She and Vex are old friends. She's a recurring character in the stories. Exactly what I'd start on first, I'm unsure.

[Story?]
I also have a somewhat unformed story project on the backlog. I've got much of it down. Some events need to be scheduled properly and some reasons/motivations need to be better presented. I'm not spoiling much though!

Writing this all down, it makes me feel both terribly excited and slightly overwhelmed. I want to do it all!! There just aren't enough hours in the day. Nor enough days in a weekend, lol. A very heart-felt thank-you to my supporters! You enable me to call in pro help for environments, effects, rigging, tooling, whatever I need. It allows me to focus on where I think I can shape and develop my projects most effectively.

If you've made it this far, thank you for reading. And if you would, let me know which project you're most interested in!

Take care of yourself.
-Vexorum

Activity


Goodbye to a moon
This is so upsetting. Have you any idea how terrible this is for the planet's climate? Or how hard it is to set up the orbits just right in the first place? Also, what ever could be in those missiles to make them do that?!

*

So I've been running a discord server. (You're all welcome!) It's been pretty great. There's one guy there named Ahzircon. He recently returned from a 3-month internet-leave and when he came back he gave me this wonderful piece of fan art. Isn't it amazing!? I absolutely love it. I thought it a crime not to share it. So I post it now, with permission of the original creator of course.
(Hey Ahzircon, if ever you want me to put a link to a page of yours here, ya let me know, OK?)

Dragon character Vexorum is copyright to Vexorum. (that'd be me.)
Everything else in this animation is copyright to Ahzircon.
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Hi!
It's been a while since you've had an update from me. I could complain about being too busy. But instead I'd rather tell you about what creative activities I've been doing. Most, hopefully all of these projects will be coming your way at some point. So let's have a look.

[Break Out] (Formerly "Boxed")
Opening cut: youtu.be/71rgDLNNVkI
Vexorum frees Andre from a cage inside a castle. What could possibly go wrong?
The animating is finished. The render is done for about 40%. But my render system is idle! I've commissioned a professional artist to create the scene destruction effects for the later parts of the animation. I'm waiting for those to be implemented. Then the render can continue. After the rendering is finished, I'll have to obtain some sounds. It seems I'll have to do this work myself. I'll attempt to do a better job than I did on my previous videos. I think the project will be released in two parts. They'll be released to Patreon supporters first, as usual. (I will let everyone know as soon as they go up!) Additionally, I'm thinking about cooking up a Patreon-only bonus. During animating, it often happens that I think a segment of animation looks very nice from a certain angle. But then I can't fit that angle into the final video. I'm thinking I'll collect all those alternative-angle segments and compile them into a bonus video.

[Patreon Thank-You Videos]
Preview image: vexorum.deviantart.com/art/I-m…
Patreon gives you the option of displaying a thank-you video whenever support is pledged. I'm working on short thank-you videos for each of my 4 levels of support. I'm trying to make the video look like gameplay footage. The player (in first person) walks up to a dragon NPC (yours truly) and opens a dialog window. Depending on the level of support, a different dialog plays, and a different closing animation results. I like this idea... I really hope it'll come out as neatly as it appears in my imagination, lol.

[World Defense]
Preview image: vexorum.deviantart.com/art/Wor…
Live environment: vexorum.com/WorldDefense/index… (Not actually playable. Just runs down a simple scenario.)
I've been building a game. The idea for this one is an only-running online multiplayer game where you build and protect your settlement, discover and interact with other players, and encounter unusual creatures with unusual abilities. I know it doesn't look like much. (And the live environment is several releases behind on the current codebase.) But the engine and infrastructure are shaping up quite nicely. Once the game engine is coded out, it should just be a matter of putting in the gameplay, and swapping in some nice models and storylines. Needless to say this is not a project I plan to finish in 2018.

[Echo]
Preview image: (Nude warning) vexorum.deviantart.com/art/Ech…
I've been getting this model rigged and ready for animation. Once again I have called for help. Sure I could do it all by myself in a month or two. But I've heard there are tools and skilled people who can rig humans much faster. So why not save the time? I've got a few ideas for future animations with this lady. She and Vex are old friends. She's a recurring character in the stories. Exactly what I'd start on first, I'm unsure.

[Story?]
I also have a somewhat unformed story project on the backlog. I've got much of it down. Some events need to be scheduled properly and some reasons/motivations need to be better presented. I'm not spoiling much though!

Writing this all down, it makes me feel both terribly excited and slightly overwhelmed. I want to do it all!! There just aren't enough hours in the day. Nor enough days in a weekend, lol. A very heart-felt thank-you to my supporters! You enable me to call in pro help for environments, effects, rigging, tooling, whatever I need. It allows me to focus on where I think I can shape and develop my projects most effectively.

If you've made it this far, thank you for reading. And if you would, let me know which project you're most interested in!

Take care of yourself.
-Vexorum
Echo Preview
She doesn't have a face rig. It's why she's looking rather strong-neutral. Though I suppose that's somewhat appropriate.
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WorldDefense-Preview1
Live: vexorum.com/WorldDefense/index.html
but it doesn't actually do anything yet.
Loading...
I'm an NPC!
Greetings, fellow traveler. How do you like this partially-rendered castle environment? :b pfff...
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Comments


Add a Comment:
 
:iconarvl:
ArvL Featured By Owner Jul 11, 2017   Digital Artist
Thank you for the watch : )
Reply
:icononlyanaccount:
onlyanaccount Featured By Owner Jun 2, 2017
Say are you willing to tell me more about your dragon character?
Reply
:iconvexorum:
Vexorum Featured By Owner Jun 3, 2017  Hobbyist General Artist
Certainly. But let's not use my profile page for that. I've just added my contact info to the deviantID.
Reply
:icononlyanaccount:
onlyanaccount Featured By Owner Jun 3, 2017
Alright I'll add you on Discord. The name is Ahzircon.
Reply
:iconzhamiska:
Zhamiska Featured By Owner Feb 8, 2017  Hobbyist Traditional Artist
thanks for the +fav!! Heart
Reply
:iconvexorum:
Vexorum Featured By Owner Feb 10, 2017  Hobbyist General Artist
You're most welcome. The artwork really speaks to me. :hug:
Reply
:icontir-goldeness:
Tir-Goldeness Featured By Owner Oct 29, 2016  Hobbyist General Artist
Thank you for the watch! :)
Reply
:iconvexorum:
Vexorum Featured By Owner Oct 29, 2016  Hobbyist General Artist
You're most welcome! :bow:
Reply
:iconribbontail:
Ribbontail Featured By Owner Aug 18, 2016
Vex!! I'm so sorry for being a day late on this (our internet has been spotty recently), but I understand your birthday was yesterday? If so, happy birthday to you, my friend! I hope you've been doing well. :hug: <3
Reply
:iconvexorum:
Vexorum Featured By Owner Aug 19, 2016  Hobbyist General Artist
Hi! Yes, thank you very much! :la: i'm well. It's good to hear from you!
Reply
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